Mohamed Agilah
Software Engineer
Software engineer with experience in tools development within the PlayStation ecosystem, engine architecture, rendering, AI systems, and full stack C++ development.
Languages
Engines / Frameworks
Tools
Concepts
Professional Experience
- 2021-2024
Graduate Software Engineer
SN Systems, an Sony Interactive Entertainment (SIE) company.
Worked within the PlayStation Tools team, supporting debugging and analysis tooling used in professional game development workflows.
- Improved reliability and efficiency of debugging systems and development tools.
- Investigated performance bottlenecks and optimisation opportunities using data-driven analysis.
- Produced technical documentation to support maintainability and workflow consistency.
- Applied object-oriented programming and software engineering practices in a collaborative team.
- Contributed to technical investigations across multidisciplinary teams.
- 2025-Present
Warehouse Operative
GXO Logistics / Amazon
Support order fulfilment, packing operations, stock flow, and workflow efficiency in a fast-paced logistics environment.
- Use voice-picking systems to accurately locate and process customer orders.
- Prepare items for dispatch while maintaining quality, accuracy, and safe working practice.
- Adapt to changing workload demands in deadline-driven operations.
- Collaborate across teams to support process flow and operational efficiency.
Transferable Skills
workflow management, teamwork, problem-solving, time management, process efficiency.
Leadership Experience
- 2004-2010
- 2012-2015
Shift Running Floor Manager
McDonalds
- Managed operational teams of 20+ staff in high-pressure environments.
- Led team coordination, training, workflow planning, and resource allocation.
- Supported safety, quality, and operational performance.
- Awarded Basic Shift Management Certification twice.
- 2016-2018
Co-Founder & Social Secretary
SHU Breakdance Society
- Helped establish the society and build its initial membership base.
- Organised social events, training sessions, and society activities.
- Supported communication, coordination, and member engagement.
- Contributed to the society achieving Most Improved Society in its first year.
Education
- 2013-2018
MComp Computer Science for Games, First Class
Sheffield Hallam University
Integrated master’s degree combining software engineering, games technology, systems design, and practical project work.
Relevant study areas
Advanced Programming, Software Architecture, Performance Optimisation, Systems Design, Graphics Programming, Mathematical Modelling, Project Management, Algorithms, Agile Development.
Technical focus
C++, C#, DirectX, Unity, Unreal Engine, gameplay systems, graphics programming, optimisation, software design.
International Research Experience
- 2015-2016
Exchange Student / Guest Scientist
Hochschule Reutlingen / Max Planck Institute
Completed an academic exchange focused on computer graphics, distributed systems, mobile computing, and human-computer interaction. Contributed to VR-based human behaviour research through data collection, analysis, reporting, and technical support.
- Supported research teams developing VR-based experimental tools.
- Created 3D models, visual assets, and prototype applications.
- Worked with Unity, C#, HTC Vive, Oculus Rift, Oculus DK2, Razer Hydra, Vicon Tracker, 3DS Max, and IBM SPSS.
- Assisted with experiment execution, data compilation, statistical analysis, and technical documentation.