About

I’m a software engineer with commercial experience building debugging and analysis tools within the PlayStation development ecosystem at SN Systems. My work and interests sit around modern C++, systems architecture, rendering abstraction, AI/gameplay systems, and scalable software design.

Alongside professional work, I continue to build independent projects that explore reusable engine frameworks, modular architecture, backend abstraction, and maintainable gameplay systems. I enjoy designing software that is clear, performant, and built with long-term flexibility in mind.

My background also includes leadership and operational management experience, which has shaped how I approach teamwork, communication, problem-solving, and working under pressure.

I studied MComp Computer Science for Games at Sheffield Hallam University, where I developed strong foundations in programming, optimisation, systems design, and graphics. I also took part in research projects at Reutlingen University and the Max Planck Institute involving virtual reality, distributed systems, and behavioural analysis.

This portfolio reflects my continued technical growth and my commitment to returning to the STEM industry through practical, thoughtful software engineering work.