Real Time Collision Handling


Efficient C++ framework for dynamic object collision detection and resolution

Overview

This project implements a real-time collision handling system in C++, designed to detect, respond and resolve collisions between moving objects with minimal latency and high maintainability.

This project implements a real-time collision handling system in C++, designed to detect, respond and resolve collisions between moving objects with minimal latency and high maintainability.


My Role

I developed the entire collision subsystem: detection algorithms, response resolution logic, spatial partitioning structures and integration into the engine framework.

Key Features
  • Broad-phase detection through spatial partitioning
  • Accurate narrow-phase checks for multiple shape types
  • Collision response using impulses and contact resolution
  • Modular design for swapping detection and resolution methods
  • Built for reuse in games and simulations
Technical Highlights
  • Generic collision interfaces decoupling physics from game logic
  • Spatial acceleration structures for efficient broad-phase culling
  • Robust impulse-based response with contact manifolds
  • Clear module structure for detection, response and data handling
Tools and Technologies

C++, collision detection & resolution algorithms, Git.