
My goal in developing this website is to establish a unique presence in the video game industry as an enthusiastic and dedicated programmer. Driven by a lifelong passion for video games and anime, I pursued a master’s degree in computer science for games to turn this passion into a profession. During my time at SN Systems, where I was a member of the PlayStation Debugger Team for the Orbis and Prospero operating systems, I honed my skills in game development tools programming.
As a key team member, I was responsible for improving expression evaluation, type visualisation, and implementing multi-threaded solutions for file management, call stack evaluations, and debug control events. My work involved creating user-focused operational documentation and overseeing internal tools, giving me a deep familiarity with both PlayStation 4 and PlayStation 5 development and testing kits.I bring hands-on experience with industry-standard engines and APIs, including Unreal, Unity, and DirectX.
Which I plan to showcase in a digital portfolio that I’m developing during this transitional period. Through this portfolio, I aim to highlight my technical expertise and demonstrate my ability across both new and ongoing projects. This stage marks an exciting progression in my career, as I look forward to joining a game production studio, connecting with others in the industry, and engaging in work that I am genuinely passionate about each day.
My background is as varied as my experiences; although I was born in Swindon, England, I’ve had the privilege to live and work in several countries. One of my most formative experiences was a placement in Reutlingen, Germany, a location I found ideal for both living and studying. Connecting with people from diverse backgrounds has been one of the most rewarding aspects of my journey, and I am proud to celebrate the traditions of my mixed African and British heritage.