
I’m a software engineer with a strong interest in game development, shaped by a lifelong love of games and anime. I completed my master’s in Computer Science for Games and began my career at SN Systems as a Graduate Software Engineer on the PlayStation Debugger Team for the Orbis and Prospero operating systems.
My work focused on improving developer tools and strengthening expression evaluation and type visualization. I also built multi-threaded systems for file management, call stack evaluations and debug control events. Alongside this, I created documentation and maintained internal tools, gaining hands-on experience with PlayStation 4 and PlayStation 5 development kits.
Right now, I’m focusing on personal development, expanding my technical skills and building new projects. My goal is to return to software engineering in a tools or systems programming role within the games industry.
I enjoy working with Unreal Engine, Unity and DirectX, and I’m especially interested in how engine architecture supports interactive systems. Much of my current work develops ideas I started during my university projects.
I’ve lived in different countries, including a formative placement in Reutlingen, Germany. That experience broadened my perspective and deepened my appreciation for cultural exchange. I’m proud of my mixed African and British heritage and the diverse experiences that shape how I work.
Outside of coding, I enjoy narrative-driven games and anime, and I often experiment with tools, mods and engine extensions as part of my learning. I’m also interested in artistic and visual design, especially how UI, UX and environments influence player experience.
Music and game soundtracks play a big role in my life, and I see sound as essential to immersion. I’m always exploring new technologies, from rendering techniques to systems programming and performance optimisation, and I keep pushing myself to grow.